Strong winds blow (direction and frequency depends on game style, see below)Īll walkable surfaces have reduced traction
style) all enemies behave as if underwater but Spinies, which act in low gravityĬharacters swim in the air, everything else behaves as normal Level is completely dark except for a small radius around the player and certain objects the radius changes based on the status of the ON/OFF SwitchĬosmetic thunder and rain effects (except in the Super Mario Bros. Level effects Themes ThemeĬauses many different behavior changes in certain items and enemies (see below) As such, the night theme is not present in it. The Moon, along with the Angry Sun, is absent in the Super Mario 3D World game style. In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact when touched, it instead defeats every enemy on the screen, similar to a POW Block or a Lucky Star. 3, plays while walking in a Goomba's Stiletto (in the Sky theme, only half this beat plays), and the laughing sound that plays while flutter jumping in a winged Stiletto is bit-crushed. An 8-bit drum beat, differing slightly depending on whether the game style is Super Mario Bros. In addition to unique level effects, nighttime levels have a starry background, with the exception of Ghost House, Airship, and Underwater levels, which have darker versions of their respective backgrounds a music-box version of the level's music plays instead of the standard one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. When a Moon is placed in a course in the editor mode, the current theme switches to a 'night' variant with different properties than the normal daytime one.